In the month and a half since its launch, EA Sports College Football 25 has taken the college football world by storm. But the game, understandably, is not perfect, and EA Sports has worked diligently to address issues with a series of updates, the latest dropping Aug. 29.
What’s included in the latest patch, and what still needs to be addressed?
What’s Included in the Latest EA Sports College Football 25 Update?
In its latest update, EA Sports addressed a bevy of issues in the game, including three aspects fans have begged to be improved.
First, gamers will now have the ability to edit ratings for non-NIL players. In the year 2031 of a dynasty and struggling to pick up blitzes? Now you can bump your quarterback’s awareness rating to know when those pesky linebackers are rushing the passer. Tired of your receivers struggling to beat the press? Now you can increase their release ratings.
This will only apply to non-NIL players.
Second, the developers added a “mass subs” feature for both offense and defense in online and offline Dynasty modes, allowing gamers to quickly bring in their backups with one button. No more individually changing the depth chart at every position when you’re up 45 points in the fourth quarter.
In Road to Glory, non-quarterbacks can now call audibles. While perhaps not the most realistic change, gamers have complained about an inability to control CPU play-calling, especially in end-of-half situations. Now, you can use your Road to Glory WR to change a run play to a deep ball.
What Else Does the New EA Sports College Football 25 Update Address?
While those three changes represent the most consequential changes for most gamers, they’re not the only ones added.
The College Football 25 developers tweaked the starting attributes for running backs and cornerbacks in Road to Glory, made a few minor changes to the Supersim feature in all game modes, and changed a few unrealistic animations — namely the unrealistic frequency of roughing the kicker.
They also added a switch stick feature with multiple timing options, presumably to help gamers stop accidentally switching to defensive backs on deep balls.
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In College Football Ultimate Team, the developers started Season 2 and added a few minor tweaks.
Most of the other changes are cosmetic but will make small groups of gamers happy. The developers added a few new uniform options, tweaked the CPU play-calling tendencies, and added a few more plays and 11 new formations across a few teams’ playbooks. (I’m particularly excited for the addition of a shotgun full-house backfield to UNLV’s playbook.)
While many of these tweaks may seem inconsequential, they’re evidence of EA Sports’ attention to detail and wish to engage all fan bases, something gamers can probably appreciate.
As always, follow College Football Network for continued coverage and updates of EA Sports College Football 25.
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