EA Sports College Football 25 unleashed a massive title update, patching and fixing a smorgasbord of game-play bugs, presentational miscues, and outdated playbooks. Growing pains were to be expected after such a long hiatus for the series, but a remedy has been served for now.
What fixes and updates were added by EA Sports College Football 25 in the title update following the initial release? There’s a lot. Let’s dive in!
EA Sports College Football 25 Updates Stadiums and Uniforms
Curating the correct atmosphere and aesthetic for 134 FBS teams in a video game is a daunting task. There were a few misfires when the game first came out, but the title update offered some relief for the die-hards who don’t miss the details.
Here’s some of the fixes EA Sports College Football 25 made:
- Added new uniform pieces for Baylor, Oregon, Iowa State, Ole Miss, Vanderbilt, Bowling Green, Northwestern, UTEP, Boise State, New Mexico State, App State, Texas State, Louisiana, New Mexico, and South Alabama.
- Adjusted uniform pieces for the 2024 season: TCU, Arkansas, Missouri, and Baylor.
- Various improvements made to teams’ uniform pieces for authenticity.
- Updates have been made to the following stadiums: Holiday Bowl, Texas State, Kansas, Kennesaw State, Oklahoma State, Wake Forest, UL-Monroe, and Nebraska.
- Fixed an issue where the USC Mascot would disappear during the opening ceremony.
- Fixed an issue where the incorrect mascot would appear during different situations.
- Restored opening chants for Penn State, FSU, and Tennessee on Xbox Series S.
EA Sports College Football 25 Gameplay Updates
While fixing the presentation is a nice touch, the updates to compatibility issues with in-game ramifications are what will really get fans riled up. Playbooks were updated, game modes were enhanced, and the overall experience became a little more user-friendly, specifically in Dynasty Mode.
The full gamut of updates EA Sports made can be found here, but here’s a look at some of the highlights they announced for Dynasty, Road to Glory, and Ultimate Team modes:
Dynasty Mode
- Fixed an issue where players were unable to have more than 20 created coaches at one time in an online Dynasty League.
- Various fixes around score summaries and Box Scores.
- Various fixes for News Stories.
- Introduced a new Playoff Bracket Screen.
- Updated Texas/Oklahoma Rivalry data.
- Discovered that FCS SE, MW, and NW were secretly using professional players and passing them off as collegiate players. Gave them sanctions and ensured they are now using properly rated players.
- Fixed an issue where Wear and Tear did not recover for FCS teams resulting in a high number of FCS team injuries during gameplay.
- Reduced dynamic attendance penalties for playing FCS teams.
- Increased dynamic attendance in rivalry games.
- Retuned Toughest Places to Play formula to reduce the impact that large stadiums have on Toughest Places to Play and increase the value of filling the stadium and winning games at home historically. Reduced impact of raw crowd size, increased impact of historical win rate, and increased impact of attendance rate.
- Updated right-hand panel in Stadium Atmosphere Grade on My School screen to accurately reflect the Toughest Places to Play at all times.
- Increased the accumulation of Pride stickers, particularly for defensive players and offensive linemen.
- Reduced the Chance to Transfer Penalty for players rated below 90 OVR.
- Updated Coach Talents on Wyoming offensive coordinator.
- Defensive Schemes and Playbooks for the following teams have been updated: USC, UCLA, Mississippi State, Texas Tech, UConn, Miami, Memphis, Nevada, North Carolina, Notre Dame, Oregon State, San Jose State, TCU, Texas A&M, Troy, and UMass.
- Updating your coach’s playbook in the Schemes and Playbooks screen will now update your team’s scheme and should be reflected in Team Needs.
- Fixed an issue where Offensive Linemen would appear in the Preseason Heisman Watch in future seasons.
- Updated the Heisman Watch logic to reduce the value of receiving TDs.
- Recruiting: Fixed an issue where teams were pursuing too many quarterbacks in High School Recruiting. Reduced the number of unrecruited four and five stars early in the season. Increased the number of players that the AI will pursue at one time.
- Visits: Fixed an issue where you couldn’t schedule visits for recruits in certain situations. Fixed an issue where a visit remained scheduled even if a recruit was removed from a board. Fixed an issue where the allowed number of visits scheduled for a week to exceed 4.
- Tuned Visit Influence effects: Removed initial influence when scheduling a visit. Increased disparity between winning and losing a game during a visit. Tuned the logic for game stakes to better account for ranked teams. Increased the penalty for choosing a visit activity that the team doesn’t have a high grade in or the player is not interested in.
- SuperSim: Increased handoff rate for simulated RPOs to increase the number of running plays across the country, especially for teams with several RPOs in their playbook. Various tuning fixes to increase the gap between good and bad teams/players.
- Polls: Increased the loss penalty for schools with more than one loss. Increased the weighing of Conference Prestige in the poll calculation. Reduced variance in CFP poll logic vs Media/Coaches.
- Custom Conferences/Custom Schedules: Fixed an issue in Conference Rules where divisions were changed to off, even if those divisions were previously turned on. Fixed an issue where the Independents Tab disappeared when removing all teams from Independents.
- Custom Conferences/Custom Schedules: Addressed UI issues around the Conference Title game for the CUSA and Pac-12. Addressed UI issues around Dynasty Team Select UI appropriately respecting Custom Conference moves. Updated text in the Team Header on the Custom Schedules Screen.
Road to Glory
- Added an additional scenario and NIL content.
- Fixed rare issues where you’d get a scenario reward screen that did not align with your received bonuses.
- Fixed an issue where users were getting Skill Points maxed out after completing a practice.
- Fixed a crash when quitting a Position Battle.
- Reworked Wear and Tear UI to show position-appropriate ratings-impacts.
- Fixed an issue where you cannot equip a Mental Ability during the RTG Player creation flow if you enter a settings menu during creation.
- Fixed an issue where Meter Mental Progress is not tracked during bye weeks.
- Fixed an issue where it is impossible to lose Coach Trust once you reach max Coach Trust.
- Fixed a UI issue related to the display of Coach Trust when a user is close to max Coach Trust.
- Fixed an issue where you cannot upgrade your player during bye weeks.
- Fixed a UI issue related to the display of Weekly Energy in the Meters Screen.
- Fixed issues with Mental Goals not tracking correctly or reaching Platinum correctly.
- Fixed UI issues around text messages.
- Fixed an issue where backing out of the Team Selection step in RTG Creation can soft-lock the mode.
- Fixed an issue where a player can continue to work on Academics after graduating early.
Ultimate Team Mode
- Generating Best Lineup no longer changes equipped visuals and playbook.
- Player portraits will no longer appear on non-player items after filtering or sorting.
- Fixed a crash that occurred during kicking off at halftime when playing Champs.
- Attributes on the front of Player Items should update correctly after a Player Item has been upgraded.
- Fixed an issue that was occurring when highlighting the Rename Team tile on the UT Hub.
- Fixed an issue with Squads 3v3 that prevented two users from being able to connect to the game.
- Fixed an issue with the Orientation Pack that was preventing new users from being able to upgrade their lineup and progress through the Orientation Field Pass.
- Fixed an issue on the Player Profile Screen that prevented users from being able to transition within the profile selections.
- Removed the green gavel icon that appeared on owned items placed on the Auction House.
- Fixed a crash with House Rules: Touchdown Tango that triggered when the play clock reached zero.
- Player items displayed on the New Items Screen no longer appear transparent when not highlighted.
- When viewing Challenge Details, the yardage marker is now displayed within the Conditions.
- On the Lineup Screen names of players in backup slots contributing to chemistry should change in scale when highlighting a chemistry boost.
- Improved UI around Attributes that are receiving chemistry boosts when viewing the Attributes tab of the Item Detail screen.
- Fixed issue that was causing long load transitions on the New Item Screen during the First Time User Experience.
- The difficulty star for Challenges now displays correctly when scrolling down the Play Co-op List.
- Fixed an issue that was causing users to error out to the Main Hub when trying to access the Auction House.
- Conference filters in the Auction House now work correctly.
- Fixed stability issues for users entering Ultimate Team for the first time.
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